{"id":19015,"date":"2021-10-11T00:24:05","date_gmt":"2021-10-11T00:24:05","guid":{"rendered":"https:\/\/www.thepicpedia.com\/2021\/10\/11\/how-to-make-a-normal-map-in-photoshop\/"},"modified":"2021-10-11T00:24:05","modified_gmt":"2021-10-11T00:24:05","slug":"how-to-make-a-normal-map-in-photoshop","status":"publish","type":"post","link":"https:\/\/www.thepicpedia.com\/photoshop\/how-to-make-a-normal-map-in-photoshop\/","title":{"rendered":"How to make a normal map in photoshop"},"content":{"rendered":"
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  1. Open texture in Photoshop as you would normally any image. Make<\/strong> sure the image mode is set to RGB. <\/li>\n
  2. Choose Filter \u2192 3D \u2192 Generate Normal Map<\/strong>\u2026<\/li>\n
  3. Adjust your map as necessary (I left my to default). Click OK.<\/li>\n
  4. Save your file as PNG (not sure if it really matters). You’re done!<\/li>\n<\/ol>\n<\/p>\n

    Also the question is, how do you make<\/strong> a seamless normal<\/strong> map<\/strong>? <\/p>\n

      \n
    1. We start off with a random free to use brick texture off the net.<\/li>\n
    2. Load the texture in to the texture tool and crop our texture.<\/li>\n
    3. Turn the texture in to a seamless texture.<\/li>\n
    4. Save our seamless texture.<\/li>\n
    5. create grey scale and update (we will use Blue channel).<\/li>\n<\/ol>\n

      Additionally, how are normal<\/strong> maps generated? Some normal<\/strong> maps are generated using a filter which looks at a 2d image, and guesses the vector value based on the illumination values. This is sometimes used for pulling a \u201ccheap\u201d normal map from photographic sources. But for high end AAA titles, we use a different process.<\/p>\n

      Correspondingly, how do you make a 2d normal map?